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Enter the Orrery once it is repaired and proceed up the steps.Activate the Imperial Orrery Console at the top of the steps, and then activate it again to receive a new power.Allows you to furnish and inhabit a wizard's tower.The Thieves Den Cost: 150 MP/

Enter the Orrery once it is repaired and proceed up the steps.Activate the Imperial Orrery Console at the top of the steps, and then activate it again to receive a new power.Allows you to furnish and inhabit a wizard's tower.The Thieves Den Cost: 150 MP/$1.89 USDDescription: Adds the 'Dunbarrow Cove.' Allows you to recover and furnish a thieves den below Anvil.The letter lists each camp that contains a Bandit Carrier with a Dwarven Artifact.The camps that contain a Bandit Carrier are Brotch, Bodean, and Varus. The Bandit Carrier at each camp will likely possess powerful enchanted items, so be sure to search through their equipment after making the kill.Note: For information on the Knights of the Nine downloadable questline, refer to the 'Knights of the Nine' section of this guide.

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Enter the Orrery once it is repaired and proceed up the steps.

Activate the Imperial Orrery Console at the top of the steps, and then activate it again to receive a new power.

.89 USDDescription: Adds the 'Dunbarrow Cove.' Allows you to recover and furnish a thieves den below Anvil.The letter lists each camp that contains a Bandit Carrier with a Dwarven Artifact.The camps that contain a Bandit Carrier are Brotch, Bodean, and Varus. The Bandit Carrier at each camp will likely possess powerful enchanted items, so be sure to search through their equipment after making the kill.Note: For information on the Knights of the Nine downloadable questline, refer to the 'Knights of the Nine' section of this guide.

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Speak to Bothiel once inside and she will take the artifacts from you. Once a day has passed, you can then enter the Imperial Orrery in the Arcane University.Spell Tomes Cost: 80 MP/0.99 USDDescription: Adds Tomes, a new type of item, to the world's random treasures.Each tome contains a spell; upon reading a tomb, that spell will be added to your character's spell book. As soon as you purchase one of these mods and load a save game, the quest pertaining to that mod should instantly become available.The note from Bothiel asks that you recover several Dwarven artifacts that have gone missing. Have 'Repairing the Orrery' set as your active quest to speed things up.

Travel to Camp Ales, locate the Bandit Carrier, kill him, and remove the Undelivered Letter and the Dwarven Artifacts from his corpse.The Fighter's Stronghold Cost: 150 MP/

Travel to Camp Ales, locate the Bandit Carrier, kill him, and remove the Undelivered Letter and the Dwarven Artifacts from his corpse.

The Fighter's Stronghold Cost: 150 MP/$1.89 USDDescription: Adds the 'Battlehorn Castle' quest. Make your way to the Chestnut Handy Stables outside of the Imperial City.

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Travel to Camp Ales, locate the Bandit Carrier, kill him, and remove the Undelivered Letter and the Dwarven Artifacts from his corpse.The Fighter's Stronghold Cost: 150 MP/$1.89 USDDescription: Adds the 'Battlehorn Castle' quest. Make your way to the Chestnut Handy Stables outside of the Imperial City.

.89 USDDescription: Adds the 'Battlehorn Castle' quest. Make your way to the Chestnut Handy Stables outside of the Imperial City.