Intimidating strike dd 3 5
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Benefit: You can make one Intimidate skill check each round as a free action, but only to demoralize an opponent in combat.
As a move-equivalent action, you can try to demoralize all opponents you threaten in melee combat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.
Conversely, you take a -4 penalty on your Intimidate check for every size category that you are smaller than your target.
A character immune to fear can’t be intimidated, nor can nonintelligent creatures.
(Could you combine Brutal Strike with Intimidating Strike? Hmmmm.) Netherese Battle Curse looks awesome once I get any number of spells slots to speak of, but again, as a super-low-level Hexblade that's not really applicable. Actions are worth more than anything at most levels. If my advice doesn't apply, specify a version in your post.No matter what level you are and no mater how many attacks you can make, you only make a single attack.So your overall damage output will be exponentially lower.Daunting Presence is even worse, in that it doesn't even allow you to make an attack.
So as a general rule, if you are playing a melee class look for feats and class abilities that can be applied to every attack, and avoid feats and class abilities that require a Standard Action (Unless its very powerful.It is our intent to work within this license in good faith.