Swtor companion dating


12-Sep-2019 11:19

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You don't get your first companion right off the bat.There's a lot of information to process when it comes to rolling a new character (and particularly for going into a game for the very first time), so it's understandable that Bio Ware didn't want to foist companions on you right when you're just figuring out all your skills and what's going on around you.If your companion is using certain skills that are causing you grief, you can toggle these skills on and off to prevent their automatically being used.It's pretty easy: Expand your companion's skill bar (the little plus sign) then right-click to turn off automatic usage. You don't have to be doing all the dirty work and tedious chores -- that's what companions are for (well, one of the reasons)!Companions are one of the long-standing features of Bio Ware RPGs; they're both useful fighters who help keep you alive and persistent beings whom you get to know, develop relationships with, and affect in significant ways.In the past, Bio Ware companions have often been cited as the most memorable parts of the studio's games, from 1.I am ok with companions being better at there traditional role.

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High affection is important because it unlocks companion-specific quests, allows you to romance the companions (if applicable), and lowers the time it takes them to complete crew skills. Some of your companions will be of the more exotic Star Wars races, while others will be humans or humanish. In addition to your five main companions, there are two more that you can pick up (that we know of at this juncture).

Here are a few links that can help you out with more companion specifics: is finally here, and the Force is with Massively!

We've prepared a Hutt-sized feast of class introductions, gameplay guides, lore roundups, and hands-on previews to help you navigate the launch period and beyond.

If you don't care about these, then you can safely ignore the affection system, otherwise you're going to want to get on your companions' good sides over the course of the game. From my long experience with Bio Ware, I suggest you keep in mind that initial impressions and assumptions about one's companions may turn out to totally not be the case, as the studio is infamous for writing dark secrets, mysterious motivations, and quirky personalities that come out over time. Your starship, when acquired, will come with a droid (either 2V-R8 for Empire players or C2-N2 for Republic players), which can be used as a companion with one large caveat: The droid cannot fight.

This is tricky because none of your companions will share the same set of likes and dislikes, which means your actions -- if consistent -- will end up ticking some of them off. It can, however, heal and assist with crafting, so there's that.If you want to manually trigger those skills, you can do so from your companion's hotbar, or better yet, your own -- you just need to drag over select skills from his/her/its bar to your own. One of the coolest things you can tell your companion to do is to take all of your grey items (vendor trash) from your inventory, then run back to town to sell them.



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